The following were 2017's top ten best-selling video games by country, in terms of software units sold (excluding microtransactions and free-to-play titles) on PC and console platforms, for the United States, Japan, and United Kingdom.I think Nintendo should take this one not account and be very careful, because any Nintendo generation that had limited third party support had failed big time. Pokémon Sun / Moon / Ultra Sun / Ultra Moonīlizzard Entertainment ( Activision Blizzard) Four of the top ten titles were published by Nintendo. The following were the top ten best-selling premium games (including buy-to-play titles) in 2017. The top-grossing mobile games in the United States were Candy Crush Saga, Game of War: Fire Age, Clash of Clans, Mobile Strike, and Clash Royale. Sensor Tower reported that the highest-grossing mobile games were the free-to-play titles Monster Strike, Honor of Kings, Fate/Grand Order, Clash Royale, and Candy Crush Saga. Six of the top ten titles were published or owned by Tencent, including the top three titles. The following were the top ten highest-grossing free-to-play games in 2017. Six of the top ten highest-grossing games are published or owned by Tencent, including the top three titles.Īniplex ( Sony Music Entertainment Japan) The following were 2017's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Further, $10.7 billion was spent on mobile gaming in 2017 in the United States, according to Sensor Tower. Within the United States, the video industry grew from 2016 by 18% to a total revenue of $36 billion, with $6.9 billion from hardware sales (gaining 19% from 2016) and $29.1 billion (18%) from software and microtransactions, according to NPD Group and the Entertainment Software Association. Analyst firm Sensor Tower, which tracks revenue within the mobile industry, reported that of the $58.6 billion in total revenues in 2017, $48.3 billion came from mobile games. SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile and computer games. Of the remaining, 29% ( US$33.3 billion) came from consoles hardware and games, and 28% ( $32.3 billion) from personal computer games. This growth was primarily driven by mobile gaming, as 43% ( $50.4 billion) of those revenues came from this sector, a growth of 23.3% from 2016. Releases scoring higher than 90/100 in 2017 GameĪccording to analyst firm Newzoo, the video game industry had $116.6 billion in global revenues, a 10% growth from 2016. It generally considers expansions and re-releases as separate entities. Metacritic is an aggregator of video game journalism reviews. ^ a b Certain award presentations combine these categories.Top-rated games Major awards Category/Organizationġ8th Annual Game Developers Choice Awards Considerable debate was held over the use of loot boxes in video games and whether they constituted gambling, coming to a head with the release of Star Wars Battlefront II. The highest-grossing game of the year was the mobile game Honor of Kings, known as Arena of Valor internationally. One of the most influential games of 2017 was PlayerUnknown's Battlegrounds, which was released in early access for personal computers in March 2017 and by the end of the year had sold 30 million units, breaking several concurrent player count records and established the battle royale genre. Top-rated games in 2017 included Madden NFL 18, NBA 2K18, NBA Live 18, WWE 2K18, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Persona 5, Divinity: Original Sin II and Horizon Zero Dawn. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support. This has helped to revitalize Nintendo, with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. 2017 saw the release of numerous video games as well as other developments in the video game industry.
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